Update on Final Project

I’ve been trying to balance the performance of my sound elements between speakers and headphones and one of the most challenging aspects of this is the acoustics. Headphones allow for a tight integration of sounds between left and right channel, but as soon as you go out through speakers in a room, there’s a noticeable cross-talk between left and right, and it becomes less distinguished. Audition has tools for expanding the stereo effect, and this helps a little bit, but if you push it too far, everything seems a bit muted through headphones, so it’s a difficult balancing act. Some sounds need very little of this effect to draw contrast between left and right, while others seem impervious to the effect — especially when reverb is factored in.

Hopefully I’ll get some lab time on Monday to address this, but for now I’m relatively pleased with where this project is, and will post a pre-final version tomorrow evening – stay tuned!

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Project 3: Animation and performance in Photoshop

Before doing any animation work in Photoshop, be aware that some effects can drastically reduce you performance speed. I ran into an issue early on that dropped my framerate to 0.23 fps. If this is happening to you, then the first recommendation is to reduce your rendering resolution:

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Don’t be alarmed when your animation looks somewhat Nintendo-esque…

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This is temporary. Check your framerates again.

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Better, but not great. You may also need to rasterize your layers if you are applying heavy imaging effects, or make sure that your layers/objects are not retaining higher resolution images.

Sadly, I had to give up on a depth of focus effect:

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…and all that could have been.