- synchronized sound-image relationship
At 0:10, you can heard the sounds of feet stomping/landing on a hard surface. This accompanies the image of a young girl’s silhouette moving/jumping up and down.
At 0:14 you can hear the sounds of a bouncing ping-pong ball, echoing as it lands on a hard surface, reinforcing the movement and collision of the apple onto a hard surface.
- singular off-screen but diegetic sounds
At 0:22, there is the sound of an egg-timer/stove-clock ticking away. Although we cannot see this, it enhances the idea of waiting for a pie to cool while it sits on the counter. This is a very nice compliment to the rising steam. At 0:26 we hear the bell, as the timer “goes off”. Again, this is not seen, but it improves the sense of place.
- metaphorical (non-literal) or symbolic sound-image relationship
I think that the sound of the apple landing is somewhat metaphorical. On the one hand, it synchronizes in a very literal way with the landing of the apple, on the other hand, it doesn’t sound anything at all like an apple. It has a kind of nice hollow snap-pop to it, which seems to imply that this one apple isn’t really enough, but also is happening not in the orchard, but elsewhere, in a closed space.
- diegetic territorial sound to define background or sense-of-place
Starting around 0:03 and ending around 0:13 you can hear the sounds of wind, leaves rustling, and birds chirping, this amplifies the orchard setting and makes for a more believable and immersive environment.
At 0:17 through 0:21, there are ambient sounds associated with a grocery store checkout. Not only does this give us a better sense of place, but also adds to the idea that these are separate events, happening at different times.
What do you guys think? Are there other sound elements worth noting? Am I missing anything? Are these sounds adding value to the animations? Comment and let me know.
Next, I’ll review Gaku…