Sound Concepts for Group Evaluation

After reviewing the group’s animation sequences, Carl would like us to make specific recommendations for sound design:

Please also write down ideas for sound design for the two other members of your review group (see below), noting potential sounds and placement of sounds that could be used to strengthen their visual storytelling, add mystery, comedy, suspense or other value.  Specifically, please list ideas for:

  • 1 synchronized sound-image relationship
  • 2 singular off-screen but diegetic sounds 
  • 1 metaphorical (non-literal) or symbolic sound-image relationship
  • 1 diegetic territorial sound to define background or sense-of-place

Following the in-class reviews, groups will get together and discuss sound design possibilities.  Each member should post to their own research blog a summary of input they received from the rest of their group and directions which might be pursued.

Allison: Apple Bomb

Unfortunately, the sharing permissions for your video block me from viewing your animation again, but I do remember what the sequence looks like:

Synchronized sound-image relationship

  1. At the end the character takes a piece of the apple into their mouth. I think this could be enhanced with a “slurp” noise
  2. EXPLOSION!!! This is pretty self-explanatory, but the more dramatic the sound, the better.

Singular off-screen but diegetic sounds 

  1. SCREAM!!! When the apple is thrown off camera, and during the animation of it rolling, I think the character might scream, in a panicked kind of way
  2. Your character isn’t working in a vacuum. I’d expect subtle things like footsteps, or other kinds of body movements to be heard, but not seen. This will add value to the explosion and scream.

metaphorical (non-literal) or symbolic sound-image relationship

  1. Music. For some reason, I cannot help but imagine something akin to Looney Tunes accompanying this animation sequence. Maybe it’s the fact that an exploding apple fits so well within that Genre.

diegetic territorial sound to define background or sense-of-place

  1. The obvious choice here is to go fully atmospheric. Give us some weather sounds (wind, nature, etc), so that diegetic sounds have more depth and context. This shouldn’t compete in volume with the background music.

Ryan: Fairy Tale

This sequence needs to be edited down to just five cuts/panels so it’s possible that these recommendations will make less sense going forward.

Synchronized sound-image relationship

  1. In the opening scene, the woman in the forest moves in a sort of glide, or prance. We should have some kind of shuffle or other sound accompanying these movements.
  2. The opening of the door, the drawing of the curtain, the poisoning of the apple: all of these actions call for sound.

Singular off-screen but diegetic sounds 

  1. The most compelling off-screen sound would probably be a cackle of some kind, as the villain celebrates the death of her visitor.
  2. I think that your protagonist has a “singing” quality about her. Obviously drawing from Disney tropes, but I digress. Perhaps this singing could continue even off-screen.

metaphorical (non-literal) or symbolic sound-image relationship

  1. Music. We have a contrast in mood between the woman in the forest, and the woman in the house. I think that two pieces of music could enhance this contrast greatly.

diegetic territorial sound to define background or sense-of-place

  1. As with Allison’s animation, the obvious choice here is to go fully atmospheric. Give us some sounds of the forest, cheerful and bright.
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