Time Design: ART119- Spring 2016

Time Design relies on a few key elements: recurrence, subjectivity, intensity, and scope.

 

Scope: The range of actions or viewpoints within a given moment, and, conceptually, the range of ideas one’s mind can grasp.

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This single-panel sketch compacts an efficient narrative: We see a toaster oven, still plugged in, and a grave site next to the counter where toast never materialized.

Subjectivity: Depicting a subject experiencing the passage of time through emotion, action, or movement.

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In this three-panel sketch, we see Subjectivity at work, with intensification. The subject is seen waiting in the first pane, and then a stylization of toast as a clock signifies a passage of time (to reinforce/intensify the wristwatch from the first pane), and then in the final panel, we see a skull with attached cobwebs. This peak intensity, coupled with a toaster that still hasn’t produced toast, exaggerates the feeling of waiting – literally forever.

Intensity: Sequential exaggeration of particular attributes within a series of images.

0328162004_hdr0328162004b_hdr0328162005_hdr0328162005a_hdrIn this final sequence, a four-panel sketch, we see a similar use of intensification. The subject ages, and dies. The toast materializes only after the subject has passed.

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One thought on “Time Design: ART119- Spring 2016

  1. diehlc says:

    great! interesting that there was the shared use of exaggeration, along somewhat dark (but effective!) associations with duration!

    Like

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